电玩之家游戏下载站:您身边最放心的安全下载站! 电玩之家|主机|掌机|家机|街机|单机|安卓单机|安卓网游|模拟器|攻略|资讯

您现在的位置: 电玩之家 >> 新闻中心 >> 电视游戏资讯

[MUL] 田畑端希望《最终幻想15》变得休闲,实现一键操作

阅读次数:   更新时间:2014/9/24

原文:http://www.eurogamer.net/article ... ampaign=socialoomph
转自:NeoGAF http://www.neogaf.com/forum/showthread.php?t=899912
昨天的新闻自渣机翻

他希望最终幻想可以使更广泛的观众轻松体验。“最终幻想15,我想让它变得更加休闲的,“他说。”当然,游戏的也会要有一定的深度和难度,但我想让玩家可以轻松体验游戏并理解其内涵。“有一个选项来使汽车自动驾驶,允许玩家坐着看风景,虽然你也可以选择手动驾驶来更充分地与世界交互。“

”另一个例子是在战斗,”他解释道”由于新的游戏机的硬件规格,你有很多种不同的敌人和很多种不同的攻击选择,但我想简化他,使它成为一个主要由一个按键来操作动作,由游戏的智能来直观地输出哪种看上去会让你满意的动作,而这只需花费一个按钮的简单操作。我不再年轻了,我不想疯狂地按下按钮。并且我还想利用硬件的优势,使玩家不必通过太麻烦或困难的步骤来操作游戏动作。”

Tabata’s also in pursuit of a Final Fantasy that’s not as overwhelming as its predecessors, and one that can be enjoyed by a broader audience. “With Final Fantasy 15, I do want to make it more casual,” he says. “Of course the depth of the game is going to be there, but I want to make it so players can easily experience the satisfaction of the depth of the game.” There’s an option to set that car to drive itself, allowing players to sit back and take in the sights - although there is also an option to drive it manually, should they want to engage more fully with the world.
"Another example is in the combat," explains Tabata. "With the hardware specifications of the newer consoles, it’s possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It’ll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button. I myself am not getting any younger. I don’t want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves."